San Tian Liang Jiao
Chapter 22
【Experience gained: 450, Game Currency: 4500】
【Items and Equipment Acquired: Dormant Macaque】
【Completed Accepted Tasks: 00】
【Special and Hidden Tasks Completed: 0, Worldview Decryption: None】
【Sudden Fear Increase: 0 times, Maximum Fear Value: 0%, Average Fear Value: 0%】
【Your Fear Rating is Fearless, granting you an additional reward to choose shortly.】
【Skill Points Gained: 100】
【Skill Points Experience Bonus: 100, Game Currency: 1000】
【Script Completion Reward: Skill Card *1】
【Calculation complete, please continue.】
Feng Bujue finished reading the settlement list in the login space, and then heard 【You have reached level 5, stamina limit increased, currently 500/500】. His experience was now 150/500.
Judging from the experience, the gap between the single-player survival mode and the training mode is actually not that big. Feng Bujue and Wang Tanzhi's levels when they were queuing for multiplayer training were level 1 and level 2 respectively. If you don't consider the extremely difficult ending factors like killing the Boss, the experience for completing that script would be at most around 300, not as much as 500. At this time, this single-player survival mode script was generated by Feng Bujue at level 4. According to the experience ratio, he can basically get close to 400 experience points for playing a single-player training session at this level.
At this time, you can see the generous rewards of the survival mode. Compared to the training mode, which only gives experience, Feng Bujue now has more skill points and the experience and game currency bonuses that come with them, as well as completion rewards and extra rewards for fear rating.
However, one of the settlement data confused Feng Bujue. He had previously brought out the item [Disposable Syringe] from the training mode, but the "Items and Equipment Acquired" column in the settlement list showed "None," but this time the monkey was settled.
He was very confident that the game information he had seen before had never mentioned this situation. Of course, that was also normal. The official game description was for advertising and popular science purposes and would not write out every very specific detail.
Unresolved mysteries are like fish bones in the throat for Feng Bujue, especially this kind of seemingly painless little problem. He feels uncomfortable all over if he can't figure it out.
He was too lazy to look at the forum because the information said on the forum might not be correct regarding the situations related to the system. So he directly contacted the online customer service through the screen in the login space to inquire. The other party was really stumped by this problem and gave a reply after checking for a long time: Items with the type of "consumables", such as medicines, bandages, synthetic materials, and mechanical parts, whose quality is "common" (including common) or below, will not be displayed in the settlement list when obtained and brought out of the script. The same applies to equipment with the quality of "trash".
Feng Bujue understood when he heard this. There may be many things that meet the above two requirements in team scripts. If, in the future, there are people with extremely large luggage who are full and have nothing to do, they pick up a lot of sundries such as stones, branches, weeds, brickbats, and wooden sticks in the last 60 seconds of the countdown, and then bring them out of the script in one go, the system's settlement list would have to use a large paragraph to record these useless things. So there is the current setting.
After figuring this out, Feng Bujue wanted to take out the monkey he got in his luggage to have a look. Who knew that when he tried to take it out of his luggage, the monkey disappeared, and was replaced by a card with a size close to a tarot card. At the same time, a system prompt appeared in front of Feng Bujue:
【After completing the script, players may obtain "script items that can be brought out of the script." These items are generally related to minor tasks in the script, or related items that were not used for various reasons (such as the player overcoming the needs of the script with their own abilities) in the main storyline. When this type of script item that can be brought out of the script successfully enters the login space, it will be converted into a "puzzle card" and added to the deck system (not yet open).】
After Feng Bujue finished reading the system prompt, he turned his gaze to the puzzle card in his hand. Although the material of this card was like paper, it felt like it could not be bent. The edges of the card emitted a circle of white light, and the patterns on both sides were the same, regardless of the front and back. The pattern on the card in his hand was a monkey, and the painting style was actually ink wash.
【Puzzle Card: Monkey】 This is the only comment on the item, just a name, nothing else.
Feng Bujue glanced at Wang Tanzhi's status in the friend menu. This kid was still in the game. He simply didn't rush to get the settlement rewards, but contacted customer service again.
So let me roughly explain this deck system...
Before that, we must talk about a concept, that is, the equipment quality classification. The information given to players on the official website is as follows:
Trash: It is very difficult to make this worthless trash work normally.
Dilapidated: Old, defective, but better than nothing.
Common: This equipment is working properly, using it reasonably will help you.
Fine: A reliable and good piece of equipment, like a trustworthy partner. (Fine quality equipment has at least one attribute or one special effect)
Perfect: Flawless top-notch equipment, rare and powerful. (Perfect quality equipment must have special effects, but not necessarily attributes)
Legendary: A dreamlike artifact, enough to improve the user's strength level.
It can be seen from this classification that Fine-level equipment will undoubtedly be the mainstream in the later stage of this game, and it is also a level that most players can obtain.
The previous article mentioned the way to obtain equipment in Thriller Paradise, which is mainly to "find" it, but what if a player can't get Fine equipment and falls into a vicious circle of lacking equipment leading to poor strength, and poor strength leading to the inability to obtain equipment?
This deck system is the method that the game company came up with to provide players with an alternative way to obtain equipment in the later stages of the game: as long as players collect a series of decks, they can exchange them for a piece of equipment, with a guaranteed quality of Fine, and even a chance to get Perfect.
And what is a "series"? The answer is random, infinite.
Take this [Puzzle Card: Monkey] as an example, if you also have puzzle cards: Monk, White Horse, Pig, Cannibal, these five cards together can be regarded as a series.
Similarly, if you have puzzle cards: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Sheep, Chicken, Dog, Pig, plus this monkey, twelve cards can also be regarded as a series.
As long as the system determines that a group of cards can be counted as a "set", it means that the concept of the series is established, and it can be used to exchange for equipment.
From this point of view, any puzzle card can theoretically join many different series. And the birth of any card also has a certain randomness. For example, the monkey that Feng Bujue brought out may not become [Puzzle Card: Monkey], but may become Puzzle Card: Ape, King Kong, Fur Ball, Peach, Toyotomi Hideyoshi, etc... For example, a player brought a pair of straw sandals out of the script, it may become Puzzle Card: Foot, Straw, Imperial Uncle, etc.
This diversified setting allows every plot item to become a useful puzzle card. In the later stage of the game, if players have become strong enough to overcome most of the difficulties with force, the attribute of [whether it can be brought out of this script] on the plot item may change their strategy to clear the game.
Therefore, players who really have no equipment can enter single-player survival mode, only complete the main storyline, and do not do any of the triggered side quests, leaving all the plot items that can be left behind, and when they bring them out of the script, they will all be puzzle cards.
Of course, it is impossible for players to take what they want and then commit suicide out of the script. To get a deck, clearing the game is the minimum requirement. No matter which mode you die in the middle of, you can take away the equipment items, but all the plot items obtained in the script will be left in the script. This is also to prevent the death of a player in team mode from preventing others from continuing the task.
That's about it. Feng Bujue has also finished asking his questions. He ended the communication with customer service, and then performed some operations on the menu to store the puzzle card as data in the login space. Then he was ready to receive the completion reward and the extra reward.
From the beginning, he had no hope for this fear value evaluation, because the horror level of this script was just average. But he still cared more about that extra lottery opportunity.
The random skill reward for clearing the game must be something he can use, so it is either a universal specialization or a machinery specialization skill. As for the extra reward for the fear rating... he had to choose a piece of equipment again, because after a script, he was still unarmed.
Feng Bujue walked out of the elevator and entered the bright metal room. Like last time, there were two hollow glass pillars inside.
First, he came to the completion reward side and received the random skill through the virtual menu. A skill magnetic card gradually formed from white light in the glass pillar. Feng Bujue was quite calm when he took out the card, but when he saw the skill description, his shrill roar echoed in the room once again: "This is a scam!"