San Tian Liang Jiao

Chapter 107

Chapter 15 New Modes

The game menu automatically appeared before Feng Bujue’s eyes. An arrow pointed to the clothing column, and the system’s voice prompt coordinated with it: 【After you have adjusted the items in the clothing column to a satisfactory state, you can select the "Change Outfit" option in the login space, and the system will immediately update your character’s appearance.】

【If you remove all clothing or set it to hidden and then change outfits, the character will revert to the default outfit.】

【Reminder: Players cannot move clothing into or out of the clothing column in any scenario. Moving items in is possible while in other public spaces, but the character's appearance will not change. Only in the login space can you perform the change outfit operation.】

After listening to the prompt, a floating window requiring confirmation popped up before Feng Bujue’s eyes: 【Please first confirm whether other items have been loaded onto your originally equipped clothing. If this is the case, when the outfit change operation is completed, the loaded items will be moved to your knapsack or storage room. If there is not enough space, these items will be converted into system mail and sent to your mailbox. The mail will be saved for twenty-four hours in real time.】

"This reminder is quite thoughtful," Feng Bujue muttered. However, he was originally wearing the default newbie clothes, and the design of those pockets probably only allowed for some sand to be put in.

He set all clothing to display, kept the mask on his face hidden, and continued to display the Jazz Dance on his feet before clicking confirm again. Then, Feng Bujue turned into white light, looking like he was teleporting in a scenario, but it only flashed once, and the outfit change was completed.

Feng Bujue was quite satisfied with his new image in the mirror. In the displayed clothing state, the knapsack that was originally slung across his chest had been hidden, and even the tactile sensation of it on his back was gone. When players wanted to retrieve items, they could directly reach into the location where the knapsack used to be, and the item would come out of a dimensional rift.

Buying supplies had cost Feng Bujue more than 30,000 game coins, and now he had 104,600 points left. It was still necessary to keep some money on hand. If he spent every last coin, it would be embarrassing if he got equipment that could be sold for a good price but didn't even have the fee to put it up for auction.

As for the 1,080 skill points, Feng Bujue decided to keep them for the time being. He wasn't lacking in equipment right now; what he was lacking was combat experience. The Echo Armor had been lying in his knapsack for three scenarios now, and he still hadn't equipped it. Every time, he hoped to raise his specialization in the scenario to the equipment requirement range, but every time he failed. It seemed unrealistic to raise a general specialization to C-level at level fifteen. He could only hope that his Machinery specialization could be improved in the next Killing Game.

If there are books, it’s long; if there are no books, it’s short. In reality, Feng Bujue had only spent about twenty minutes of virtual time on shopping and preparation. But in that short time, Si Yu’s design for the guild emblem had already been completed.

In fact, when Feng Bujue returned to the login space, the sleeve badge on the left sleeve of his newbie outfit had already changed, but he hadn't noticed it at the time. It wasn't until after the outfit change that he looked in the mirror and noticed the change.

He then took a look at the guild section in the social options. Wang Tanzhi, Bei Lingxiaogu, and Si Yu Ruo Li were all displayed as being "in the game," but in reality, they hadn't been queued up for long. In the friends section, except for those three repeated names, Long Aomin's name was still grayed out in the offline state. It was estimated that Brother Long wouldn't be on tonight either, so the matter of joining the guild would have to wait until next time.

Feng Bujue took out the two magazines from his knapsack and put them in the inside pockets of his suit. He took a deep breath, focused his attention back on the touchscreen, and opened the scenario menu. At level fifteen, players were considered to have completely ended the newbie stage and the initial advancement stage, entering a more content-rich mid-game.

The only two game modes available from levels five to fourteen had now increased to four: Single Survival Mode (Normal), Single Survival Mode (Nightmare), Team Survival Mode (Normal), and Killing Game.

Among them, there were four types of gameplay in the Killing Game: 1v1, 2v2, 3v3, and a random 3-6 player free-for-all.

For the first three types of gameplay, you could usually choose to queue up and encounter enemies randomly. You could also choose to enter as a team, but the team members had to join the same faction, so at most three players could queue up together. A four-person team couldn't play the Killing Game, and a three-person team could only play 3v3 and couldn't queue up for 2v2. In short, the idea of planting an undercover agent on the opposite side was impossible.

There was also another way to enter, which was "Challenge." Invite other players to the opposing side to fight you. This function could and must exist, but some conditions had to be set.

First, the challenger and the challenged party had to be in each other's social lists, which included Friends, Blacklist, Recent Players, and Guild. The blacklist was a passively added option in Thriller Paradise, so... if you had only heard of a player's ID but had never met him in the game, the only way was to first add him as a friend, and only after the other party agreed could you issue a challenge.

This effectively avoided the situation where players on the leaderboard were bombarded with a large number of blind challenges every day. At most, when they returned to the login space each time, they would have to reject some friend requests in bulk and delete some emails in bulk... As celebrities, they naturally had to bear this bit of pressure. They didn't have to worry about accidentally rejecting someone who really wanted to be friends during batch operations, because they could find them again in Recent Players.

The second condition for "Challenge" was that, except for 1v1 duels, for challenge matches with other numbers of players, both sides had to be in a team state to start the battle. This was also to prevent the "undercover" phenomenon. For example, in 3v3 mode, three people challenge one person, and that person is actually with them, preparing to be an undercover agent to screw over two teammates who queued up... This kind of thing would not happen. Because a challenge issued by a three-person team could only be accepted by another three-person team.

Of course, if queuing up randomly, there might indeed be people who know each other in the two factions... Although this situation was rare, if it happened, the system's concept of "passive gaming" also applied to the Killing Game, and its effect was not just to increase the fright value baseline of those who sold out their teammates.

Players who were judged to be helping the opposing team or deliberately screwing over teammates in Killing Mode would have their skill points deducted... After deducting the points earned in the current scenario, they would start deducting the points they originally had. If they didn't have many points to begin with, they could even be deducted into negative values... Therefore, if a player maliciously caused trouble in the Killing Game, their losses would be huge. In addition to the fright value being filled up and forcing disconnection after a certain amount of time, the loss of skill points during that time would also be astonishing. Players who were repeatedly detected engaging in this type of behavior and had a tendency to break the pot would have their accounts banned.

As for the last type of gameplay, the random 3-6 player free-for-all, it was easy to understand. You could only queue up solo, and the last one alive was the winner.

During the closed beta, Tun Tian Guixiao encountered three teammates from the Order studio in this mode and mercilessly killed them all. This kind of thing only happened in the closed beta because there were very few high-level players who could play this mode at the time, so the four of them happened to meet. Now, in this public beta period, it was probably impossible to even bump into them.

Feng Bujue had long planned to try the Killing Game when he reached level fifteen, but since this was his first time entering, he didn't have high expectations of winning. The main goal was to familiarize himself with the new mode, so he didn't plan to participate in those battles with a large number of people. One was because he was afraid of holding others back, and the other was because he was afraid of being killed before he understood how to play.

So, Feng Bujue selected Killing Game, clicked on 1v1 battle, and entered the random queue...